//
//  MenuLayer.cpp
//  iFruitGame
//
//  Created by qyb on 2014/11/26.
//
//
#include "BombMgr.h"
#include "GameLayer.h"
//#include "SoundUtils.h"
USING_NS_CC;

enum {
	kTagSpriteSheet = 1,
};

BombMgr* init(Layer *layer)
{
	//_layel = layer;
	//self.charArray = [[NSMutableArray alloc] init];

	//// This loads an image of the same name (but ending in png), and goes through the
	//// plist to add definitions of each frame to the cache.
	//[[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFramesWithFile:@"bombflower.plist"];

	//// Create a sprite sheet with the Happy Bear images
	//_spriteSheet = [CCSpriteBatchNode batchNodeWithFile : @"bombflower.png"];
	//[_layel addChild : _spriteSheet z : 0 tag : kTagSpriteSheet];

	//for (int i = 0; i<36; i++) {
	//	Adventurer *adventurer = [self addAdventurer];
	//	[_charArray addObject : adventurer];
	//}
	////if (!Object::init())
	////{
	////	return false;
	////}
	//_layer = layer;
	
	
}
